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GZDoom for Mac OS X download

GZDoom for Mac OS X

Version: 4.4.2 | Size: 16.70 MB | Filename: gzdoom-4-4-2-macOS.dmg
Top Download Club  |  Games & Entertainment  |  Action  |  GZDoom for Mac OS X
Welcome to Top Download Club, the ultimate destination for software reviews. Today we are thrilled to present an exceptional software called GZDoom for Mac OS X, developed by the esteemed GZDoom Team.

GZDoom for Mac OS X is an outstanding tool for gamers, game developers, and those who love to play retro games. With its advanced capabilities, this software helps you experience the thrill of classic video games with modern features. Its unique OpenGL renderer, support for high-resolution textures and models, and advanced modding capabilities allow you to enhance your gaming experience like never before.

This exceptional software boasts a user-friendly interface, giving you a seamless and intuitive navigation experience. You can run it on a variety of operating systems, including Mac OS X, Windows, and Linux. Moreover, it supports a wide range of gamepad controllers, providing a play experience that’s tailored to your comfort.

The GZDoom Team has put in great effort to ensure the software’s compatibility with various gaming platforms and the software community. As a result, this fantastic tool allows you to enjoy a vast library of retro and modern video games without any limitations. Its flexible customization options, including the ability to customize controls and key bindings, ensure an immersive gaming experience.

In conclusion, GZDoom for Mac OS X is a top-notch software that offers an incredible gaming experience. Its user-friendly interface, advanced capabilities, and wide compatibility with gaming platforms make it an excellent tool for all gamers. Get your hands on this fantastic software today and enjoy an unforgettable gaming experience.

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Our Awards
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Users´ rating
GZDoom for Mac OS XActionMac OS X

User Rating: 5.0 (75 votes)

Licence:
Freeware

Price:
FREE

File size:
16.70 MB

Last update:


OS:
Mac OS X

Last version:
Last versions of GZDoom for Mac OS X
Version Change log
GZDoom for Mac OS X 4.4.2 Jun 28, 2020 Fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
Added missing target check to A_RadiusDamageSelf.
Use a full ClearScreen when drawing fullscreen images.
Fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
Add "restart" button to error pane in Windows
Add keyboard accelerator shortcuts to many Windows-specific dialogs
Fixed some issues with setup parts for ZScript in the wrong place.
Let blastradius work without an effect actor.
Fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
Fixed: FGameTexture's GlowHeight was not initialized.
Fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
Fixed bad range check in shadowmap code.
Fixed: check for bad sidedefs was not taking into account sidedef compression.
Backend update from Raze.
Fixed: The scale vector for detail maps was not passed to the shader.
GZDoom for Mac OS X 4.3.3 Jan 24, 2020 Fixed resetting of music volume after closing dialogue
Exposed Level.MusicVolume to ZScript
Fixed calling a function on string CVar
Added ability to filter VM disassembly dump
GZDoom for Mac OS X 4.3.2 Jan 22, 2020 Fixed Linux and macOS implementations of I_FindAttr()
Implement player setup background by Enjay
Fixed uninitialized variable in OPL song. Mono streams could be erroneously treated as stereo, doubling their playback speed
Compatibility workaround for using Scroll_Texture_Model with a line id of 0.
View history

4.4.2

Downloads:
Downloads of GZDoom for Mac OS X

Total downloads
40

Last month's downloads
0

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40

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