Version | Change log |
Gideros for Mac OS X 2025.2 Feb 5, 2025 |
New features: [luau] Add key,value,nextindex=rawiter(table,index) function [luau/buffer] Added buffer.resize(buffer, newSize, dataOffset) [luau/buffer] Added buffer.extract(buffer, offset, size) [core] Add Core.setAutoYield() to change auto yield capability of async tasks [gfx/path] Add a getPathOffset() call to get the distance of a point in the path from the beginning Improvements: [luau] Improve table clone [luau] Enable fast-path optimizations for pairs/fastcalls through setsafeenv(flags) [gfx/texture] Support creating and updating from luau buffers [gfx/texture] Allow uploading raw textures from buffers [examples] update Tiled demo Sewers Fixes: [qt/mac] Fix plugin path [gfx/particles] Fix multi texture rendering [backend/gl2] Fix vertex divisor setting [gfx/mesh] Fix and improve setGenericArray() when using buffers [gfx/mesh] Check indices values [core/threads] Provision for checking if threads should be stopped [pixel] Remove static VBO after last use [qt/screen] Change code to be more in line with what should have been done |
Gideros for Mac OS X 2025.1.2 Jan 17, 2025 |
[qt/mac] Fix plugin path [backend/gl] Correctly reinit vertex attrib divisors [export/win32] Enable luau codegen [export/linux] Enable luau codegen [gfx/particles] Fix multi texture rendering |
Gideros for Mac OS X 2024.11.1 Nov 7, 2024 |
Breaking changes: [lua] Update Luau [general] No longer use four values lua vectors [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four Improvements: [core] Add Core.getScriptPath() call [script] Build luamidi on QtLinux [layout] Add an option to set aspect ratio for a Sprite's content [application] Add a request to apply pending style changes immediately [general] Speed improvements [player/qt] Enable native code generation in Luau [plugin/liquidfun] Add missing particles APIs (Fix #227) [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster) [export/android] Upgrade to latest tools [export/qt] Report command line in application:get() Fixes: [backend/gl2] Reset vertex attributes before each framebuffer draw [styles] Fix style handling API issues [sprite] Improve hitTestPoint vs rotated shapes (Fix #170) [backend/gl] Ensure buffers are unbound at frame start [backend/gl] Catch empty VBO condition [backend/dx11] Correctly enable mip mapping [core] Fix threads signaling [plugin/luamidi] Remove 'yields' on OSX version |
Total downloads
55
Last month's downloads
0
Last week's downloads
0
... has caught our attention is the Java SE Development Kit (JDK) for Mac OS X powered by Oracle. It is a powerful tool for developers to create, test, and deploy Java applications. This software offers efficient code compilation, debugging, and dynamic cross-platform deployment. It ...
... introduces you to the world of GNU Prolog for Mac OS X, developed by the renowned developer Daniel Diaz. The software is a fine-tuned programming language that lets programmers create efficient and concise codes with minimal errors. With its versatile capabilities, GNU Prolog caters to the needs of ...
... to introduce Wing IDE Personal, the ultimate integrated development environment for Mac OS X by Wingware. This powerful software is the go-to option for developers looking to streamline their coding experience. Featuring ... of useful tools, Wing IDE Personal is ideal for a wide range of programming languages including Python, ...
Top Download Club is proud to present haXe for Mac OS X, a versatile programming language developed by Nicolas Cannasse. This powerful software is perfect for developers of all skill levels who want to ... compatibility with a wide array of platforms, including Mac, Windows, Linux, and all major web browsers. This ...